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Psionics: Assault On Docking Bay 13

Release Trailer!
Psionics
Assault On Docking Bay 13

Story

​After the events of Legacy of the Void, with the Xel'Naga all but destroyed, the galaxy was at peace. With the fall of the Xel'Naga, the psionic link between the three races were shattered. This stopped the bloodthirst and war that each race had for each other. It has been 10 years since the Xel'Naga were destroyed. Docking Bay 13 was established by the covenant, a political and military organization that oversees the safety and defense of the galaxy, as a research center to advance the technological prowess of the Galactic Peace Force. This is only its fifth year of operation.

 

A local scout patrol was on a routine perimeter check when it was attacked by an unknown group of hostiles. Only one of the 13 pilots of the scouting group returned. Details were conveyed that a large force of enemy troops were on route to Docking Bay 13. All signs point to the force being extremely hostile and unknown of origin. Docking Bay 13 has been set to defense alert Red and prepares for an attack.....

 

Gameplay

Docking Bay 13 is played by picking a handful of units initially and kill the on coming flying air units. Enemies will spawn wave after wave, becoming stronger and stronger each wave. Periodically a random even will occur. Anything from a nuke to spawning enemy ground forces. All of the players units are very squishy and can be killed in 1-2 hits by enemy ground forces.

 

In a team based map, one could decide to build units for taking out ground forces and completely ignore air enemies. Or, one could go a pure damage dealing route and build only the highest damage output units. Or, play it safe and go for a healthy mix of defenders and attackers and attempt to 'hold your own'. The idea is to keep your units mobile and at the same time establishing footholds to increase you steam of income by killing more units faster.

 

Features

-​Random Events each level (Nydus or Nuke, more to come)1

-4 Player map

-New level starts every 30 seconds, assuming all enemies are deadEach unit has a purpose!!

-Amazing amount of replayabilityEach unit will level up depending on how many kills they earn.

-Upon leveling up, health, damage, energy regeneration and defenses increases slightly.

-Killstreaks!

-Powerups

Units

This is an improved version of the zealot. It's your basic save all unit. Without a few of these, your forces will quickly die. It has the ability to lift off and attack air units!

The Tank

Nydus Hunter

The Nydus Hunter is an improved version of the vulture. It has a mounted auto turret that allows it to shoot air units. It's sole purpose is for taking out Nydus Worms as it does an additional 5000 damage to structures!

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