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Psionics: Chaos Rising

Docking Bay 13

Here is an overview of all the current projects we have finished in some state or another. Some of these have just been started, others can be near completion and others can just be in its infancy stages or stuck in the brainstorming stage. By clicking on the picture of the project it will take you to the projects dedicated page. The line-up so far is as follows....

Tired of defense maps where more units/towers just mean more damage? In this map, every unit has a purpose so even at wave 10 you will want a tier 1 unit. A lot of thought went into this map and it's still in beta so be gentle with criticism.

This map will test your abilities! It is not an easy map and there is no easy mode. You either get it, study it and master it or it will simply be too difficult. If you can't use control groups, can't read and can't do multiple things at once, this map isn't for you.

 

The game is set in a post apocalyptic war a few eons after LotV (Legacy of the Void). The overarching goal for this ARPG is basically a Diablo 2 clone set in the Starcraft Universe. There are 5 initial classes to choose from, only three have been revealed.
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This project will span across an undetermined amount of maps and will feature both a single player campaign (ish) style play as well as multiplayer dungeons and raids. The story is a work in progress and is subject to change as a lot of the information requires expansions that haven't arrived yet (HotS, LotV), therefore I sort of went off on my own tangent. If I like my story better than what Blizzard comes up with, then it will stay.

 

High & Low Defense is set to be a direct sequal to Docking Bay 13 and will be in fact the next map in the line up. The details on the map are a bit sketchy and how it will be played is still up in the air. Brainstorming sessions have not even begun.



Most of the time spent on this map sits as polishing for now. More details when available. 


 

A classic bunker defense style map. You build units at your baracks and load them into bunkers. Each bunker has 5 levels, upgrading each level increases capacity by 2 for a maximum of 10 slots. The level 5 bunker has a special function that only activates when it is fully loaded with Thors.

Current progress is just about entering balancing phase.

 

High & Low Defense

Bunker D

Projects: Past, Present and Future

Blink Defense: Beta Map

Tank Defense: Generals

Blink Defense was the first map released by TnTProduction and it was released during the SC2 beta (hence the map title). The game works perfectly fine on todays server, although with a bit of an archaic feeling. This map was responsible for introducing TnTProductions to the wonderful Galaxy Editor.



Its a single player map because during beta there was no way to play online....after the beta servers went down that is. Thus, with no way to test and balance, it was left a single player game.


 

Tank Defense: Generals is the conversion of an SC1 map that never saw the light of day. It's a shame though because it was near completion. But, with the coming of SC2 and its more powerful editor we can now make Tank D: Generals the gem is would have been in SC1.



For now the terrain is still a work in progress and its on the back-burner.

Map 4: Untitled Project

Map 4 was actually slated to be the second map on the production line after Toss Across Defense. However, once the map design for Docking Bay 13 was laid out, we quickly changed our minds. 



The idea for this map was to be a first person defense map where players take control of and hold 'nodes' against computer enemy players. While the terrain is completely fleshed out, the map is basically a hollow shell. Still though, we love the way this map looks and will soon see it come to life to continue the story of Docking Bay 13.


 

Killer Canyons

This map goes under the name of either Killer Canyons or Toss Across. It was also the first map published by TnTProductions when SC2 went retail. It features 30 levels of classic tower defense. 5 different tower types that can each be upgraded as needed. It was inspired by the classic Toads Turret Defense from SC1

Do Or Die Defense

Silver D and Power D1

This map was planned as another initial release shortly after SC2 went retail. It was meant to be a remake of the classic tower defense from SC1 (which in turn was a remake of tower defense from WC3). The terrain here is nice and we still do have plans to get this map working in the distant future.

 We consider these the lost maps from the SC1 team. We must have completed and released 10 maps but these are the only two that we could dig up. I know its a long shot but if you happen to run across WTF Defense (the TnTProduction version), Toads Turret Defense 2 or our version of U Defense, shoot it our way.

Barter Town

Fight to control water resources. Current production stage is still in its intfancy. Not sure about the specifics but the terraining is nearing completion.

Pain and Gain

Survival defense based map. Defend against enemy units and fortify your base. Production stages for this map is in its intfancy and brainstroming is still in the works.

Ramp it Up!

Another map in its intfancy stages. Currently no ideas are in place for this map as we have a lot of other projects still in the works. Stay tuned for updates.

Ramp it Up!

The first project by TnTProductions being developed in the TL2 Editor (Guts). Work has just begun on this project and a lot of learning needs to be done, don't expect a release anytime soon.

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